Syra et animālia: Published! & The Pisoverse FVR Readers

The companion text to Syra sōla is now available on Amazon.

Rūfus lutulentus, Rūfus et arma ātra, Agrippīna: māter fortis, and now Syra sōla all have companion texts, either as collections of additional stories via Expanded Readings (i.e. Rūfus et Lūcia: līberī lutulentī, Syra et animālia, and Rūfus et gladiātōrēs), or a parallel novella via Choose-Your-Own-Level Readings (i.e. Līvia: māter ēloquens). These books have a colored border, and more than one unique word count button to show the range throughout (depending on the level one reads), which corresponds the other Pisoverse books (i.e. light blue <50 words; dark blue 50-100 words; purple 100+ words). This word count button is intended to inform teachers of relative reading level, and help learners choose a book during Free Voluntary Reading (FVR). Thus, I refer to all these companion texts as “FVR readers.”

N.B. Even though the companion texts are all based on existing novellas, learners don’t need to have read the originals! They can exist independently as FVR reading options.

Syra et animālia is the latest addition to the FVR readers. The new companion text to Syra sōla features the most super clear cognates in a Pisoverse novella to date, with 60! In this book, Syra encounters various animals around Rome on her quest for a pet. Familiar Pisoverse characters make appearances throughout, such as the arrogant Terrex, who we learn has a pet ape he doesn’t like and never named, and a pet peacock he adores, named Pāvopapī!

Here’s how the FVR readers work, and can be used…

Continue reading
Advertisements

The Gladiator Game

This is a lot like Latin Clue!, which was a fun way to end exploring Roman housing, but really only a one-off activity. The Gladiator Game, however, is much simpler, has faster game play, and is more likely to be repeatable. My students did this 2-3 different days over a couple weeks while exploring the topic of Roman gladiators, and reading Rūfus et arma ātra, as well as Rūfus et gladiātōrēs. The basic idea is for students to choose a gladiator’s actions during a fight. In this game, you can take on more of a GM (Game Master) role for no-prep, and maximum flexibility, or set up some things during your planning period beforehand and run it during class.

Either way, you’ll need to determine some details. I’ve found that VERBA cards serve this purpose nicely. Otherwise, determine a list using basic storyasking strategies (e.g. “should there be a lion, or giraffe?”), write them on the board, assign a number to each, and anytime you’d “draw,” instead just roll dice and choose from the list. Perhaps this is best to do after a few times when students have a better sense of the game. How many details? Try 5 for each category and see how long you can play the game. You’ll need…

– gladiator type & name
– opponents
– wounds
– health
attacks

Continue reading

Using Novellas: 5 No-Prep Ways To Read

Teachers have had many questions regarding the use of novellas in the classroom. While the easiest is to simply have them available for students to read, I’ve taken a more cumulative approach to setting aside time for independent reading this year. Here are 5 different no-prep ways to read novellas:

**ALL novellas available for Free Voluntary Reading (FVR)**
1) Whole-Class & Sustained Silent Reading (SSR) Intro
2) Whole-Class & SSR
3) SSR & Expanded Readings (ExR)
4) Audiobook, SSR & ExR
5) Poetry of the Week

Keep reading for a LOT more detail…

Continue reading