Possession Expression: The “mihi” Game

The communicative purpose of this game is entertainment and winning, although a quick follow-up connection prompt or two gets students thinking about what they learned about each other (i.e., similarities and differences). This will work best introduced at the start of next year after Slide Talk and getting students their own story as work your way through the slides and personal interests (i.e., “Cui placet?” and students yelling out “mihi!”). Then, bring this game back throughout the year with other things students own (e.g., clothing colors, pens/pencils, backpack, iPhone series, book from ELA class, Science teacher, names even, etc.).

I got the idea for this when thinking of the three common ways to express ownership in Latin. While I vary my questions in class, I cannot say that I repeat questions about ownership in all three ways, Yet it would be helpful for the learner. It provides additional input to those ready, and gives processing time for those who need it. I remember this strategy being used quite a bit by Terrence Tunberg at Conventicula Lexingtoniense et Dickinsoniense.

Gameplay
Ask a question, and students race to be first to yell out “mihi/ego/meum!” earning a point. Most points wins. Alternatively, you could do a BINGO! thing and have everyone tally when the statement applies to them, and finding out who had the most at the end. For placet questions at the start of the year, the one response is mihi. After you move on to possession, vary the expression for more variety. Just project this chart showing each possession expression and their response, and pose a question to the class, such as “Cui est nōmen ‘Lailah?'” or “Quis librum The Hate U Give habet?” BONUS: Get students to look around and generate that list for you. EZPZ.

If you wanna increase the challenge, make sure the response matches the question, vary which one you use, and for upper levels ask for a longer response for Cūius questions (e.g., “meus liber est”). Although this game could be played with zero prep just observing similarities in the room, it might be a good idea to have a slide with some vocab handy (e.g., words for clothing, school supply vocab, etc.). After the game is over, have students write down a few similarities they had with other students, or do a Write & Discuss (Type ‘n Talk) as a whole class going over the comparisons.

Quick Competition: Most Points Wins!

Here’s a competitive reading activity I came up with on the fly the other day. You could consider it one of those “sneaky” re-reading strategies, almost like an annotation task, but more fun. It’s no frills, has an element of chance (like Lucky Reading Game), and adds a novel twist to reading any text. Here are the instructions I project:

  1. In your notebook, write down as many X as you can, in English.
  2. When the time is up, we’ll review, and you get a point for each detail the teacher calls out.
  3. Most points wins!

What’s “X?”
Anything you want. We just read about Sagittarius from sīgna zōdiaca Vol. II, so X was “facts about Sagittarius.” Students feverishly read through pages to scoop up details.

What Details Get Points?
Anything you want. In the zodiac example, I set a timer for 5 minutes, then started reading back from the beginning, making up points as I went (e.g., “If you wrote down something about Sagittarius being the 9th sign, give yourself a point). Just like The Monitor Assessment, I also gave points for details as a way to check comprehension.

What Do Students Win?
My go-to reward is “glory and honor,” which honestly is enough for students. Besides, they get a laugh out of the fanfare knowing I won’t try to bribe them into playing games with anything other than winning as the purpose.