Weeks ago, I wrote about the super fast process of collaborative storytelling, StoryGuessing. A year ago, I began looking for ways to hypermile classroom input. Here’s how to combine the two…
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The Cropped Picture Picture Talk Trick!
This trick gets you immediate content to discuss, and then X new drawings (whereas X is the class size) used for other input-based activities.
- Get a picture.
- Crop it.
- Make copies, and have students draw the missing parts.
- Project several drawings, and describe them.






For those who have read Rūfus et arma ātra, here’s a large Crixaflamma to print out. Also, input hypermiling combos include:
- Write & Discuss (or type up on your own)
- Print and give to students to read (i.e. up to a complete Free Voluntary Reading (FVR) packet of drawings and descriptions).
- Project as Timed Write prompt (i.e. “Write a story about…”
- Print and give to students to read (i.e. up to a complete FVR packet of drawings and descriptions).
- Flyswatter Picture Talk (using two drawings side-by-side)
Flyswatter PictureTalk

- Do something to get you drawings from each student (e.g. Listen & Draw, or Silent T/F Reading).
- Project & describe as two students compete to indicate the correct drawing
Curriculum Vocābulōrum: A Contextualized Classroom Game
**Updated English Quadrant Word Race to improve gameplay**
This is my take on Martina Bex’s Word Race. I consider our activities to be evolved versions of “flyswatter” games that now align more closely to Second Language Acquisition principles. Skip to Martina’s process if you’re unfamiliar with it, then come back to read about my Curriculum Vocābulōrum Variation: