Here’s a new, reaaaaaally useful PPT inspired by Linda Li’s “Like/Dislike” activity I saw back at iFLT last summer. The concept is simple—slides have two images you can use to ask an “either/or” question. That’s it, no words, so you can say anything you like. Oh, and click the question mark in the corner to jump to a random slide (after prompted to “Enable Content” for Macros upon opening the file).
Assessment & Grading: Game Changers
When teachers complain about their certain practices that create more work for themselves and take time away from students acquiring the target language, my response is usually “well then, don’t use them.” Follow the logic below to arrive at why you need to wrap your head around changing Assessment & Grading practices so that you can use your prep/planning time, and personal life, for more useful and enjoyable endeavors…
The No-Travel Story Script
Also from Von Ray’s recent TPRS workshop, his German demo sheltered (i.e. limited) vocabulary so well that it focused on 3 verbs (e.g. is, has, wants) of those top 5 (+ likes & goes). I’ve always been uncomfortable with the idea of a Day 1 cold opening story, though many skilled TPRS teachers find it to be the most engaging way to start the year, so this script might just be what I was looking for! With no need for any character to travel to the standard 3 locations, the questions and details concern one or two parallel characters—an essential Storyasking skill to begin building.
The conflict to resolve in Von’s story was “is in jail, because doesn’t have.” Here’s the plot outline:
- there’s a character
- character is in jail because s/he doesn’t have something
- parallel character is somewhere, but not in jail
- character’s mother is in the hospital, and has what the character doesn’t have
- character laments (e.g. “Ooh noo, mother! I’m in jail! I’m in jail because…I want…”)
- mother laments (e.g. “Ooh, [character], I’m in the hospital because I’m sick…”)
- character says s/he wants what the mother has
- mother says that it’s not her problem (lol!)
- parallel character(s) has/have what the character wants
- parallel character(s) may, or may not give the character what s/he wants
- story resolves, or doesn’t
If a parallel character gives the item to the main character, add “gives,” or the command “have!” if your language can do that, limiting the verbs to just “is, has, wants,” and “says.”
Von Ray on Circling & MovieTalk
I was just with Von Ray—the man, the myth, the legend—at a TPRS workshop in Manchester, NH. It’s been several years since I’ve seen anyone do the 2-day workshop, and I was impressed with the updates. I was also impressed with how magical the experience still was, given my familiarity with all the strategies and techniques of a basic skills workshop, while observing first-time TPRS participants in the room simply dazzled by the experience.
Can’t Read Greek—Unsurprised, but Angry
“Floor not Ceiling”
Active Latin vs. Acquisition of Latin
**See this more-recent post on “Active Latin”**
Justin Slocum Bailey has just written an excellent article about speaking Latin. Though related, my post is about the implications of using the term “Active Latin” as it pertains to classroom practices.
I’ve long felt weird about that term. After synthesizing my thoughts, I now believe that most teachers who use the term to describe their teaching (as informed by Second Language Acquisition (SLA) research) are actually using something closer to “Productive Latin,” which might not lead to language acquisition at all.
Grumio, in the Triclinium, with the Gladius: Integrating Culture
**Updated 12.13 with this clue tracking sheet for teams**
Every Latin program has that perfunctory “Roman house” unit in which students memorize the layout and names of various rooms in a vīlla or domus, and then read (or translate) a narrative loosely connected to those rooms. This got me thinking; is there a more meaningful way to learn about the Roman house through a game? To be clear, gamification usually sucks (e.g. playing a board game to teach prepositions), so the key is to align the game objective with a communicative task in Latin. On Episode 42 of Tea with BVP, Bill stated that “we communicate in order to learn, build, create, entertain, and socialize,” so what better task covering at least 3 of those purposes than a “whodunit” based on Clue™?
Why Your Language Teacher Failed You
I have WordPress set to automatically post to Facebook, which means many of you reading this aren’t even language teachers. Allow me, then, to explain why you don’t know the language you studied in school (unless, of course, you were lucky enough to have spent time abroad, or to have found yourself exposed to the language in some meaningful way, thus, correcting decades of misinformed pedagogy still pervasive today)…