My classroom days are certainly numbered. Just yesterday, the Unfair Game backfired tremendously, with a kid actually thinking I was picking on their group, prompting them to leave the room. I understand how adolescents can be, I’m just losing interest in this kind of stuff real fast. Anyway, I decided to remove myself as much as possible from gameplay next time, though in a way that still maintains high levels of input during the activity.
In short, students (re)read together in a group, as usual, but are also tasked with creating the questions and answers. When it comes time to use these Qs in the game, check to see if the answer the original team came up with was correct. If not, -10 points. Otherwise, the wheel has only positive values. Correct response from a team means they spin. Otherwise, move on to next team.
I also wanted to leave it up to the original team as to how specific and picky the answer had to be. For example, when I asked how a character was described, the correct answer being “more suspicious,” the response of just “suspicious” wasn’t quite right. Yes, I was being picky, but its place in “The Unfair Game” made things worse. In The Fair Game, however, a team can choose to highlight something like that comparative, requiring a specific answer. It’s up to them (and not me), adding to the competitive nature, but removing myself as some kind of arbiter.
Here’s The Fair Game.