Quīntus et nox horrifica: Published!

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Quīntus et nox horrifica—a scary story even Latin 1 students can understand with ease!

It’s one of my favorites, and is here just in time for Halloween. This latest Pisoverse novella clocks in at 52 unique words (excluding names, different forms, and meaning established in the text), but uses 26 super clear cognates. In fact, this will be the very first novella we read in my classes in about a month, with Rūfus lutulentus (20 words), and the others to follow. Quīntus et nox horrifica is available…

1) Amazon
2) Free Preview (first 4 of 8 chapters, no illustrations)

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Grumio, in the Triclinium, with the Gladius: Integrating Culture

**Updated 12.13 with this clue tracking sheet for teams**

Latin Clue - Roman VillaEvery Latin program has that perfunctory “Roman house” unit in which students memorize the layout and names of various rooms in a vīlla or domus, and then read (or translate) a narrative loosely connected to those rooms. This got me thinking; is there a more meaningful way to learn about the Roman house through a game? To be clear, gamification usually sucks (e.g. playing a board game to teach prepositions), so the key is to align the game objective with a communicative task in Latin. On Episode 42 of Tea with BVP, Bill stated that “we communicate in order to learn, build, create, entertain, and socialize,” so what better task covering at least 3 of those purposes than a “whodunit” based on Clue™?

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