The Phenomenon Of Cool: It Can’t Top Silly

“I don’t wanna play your stupid game!” has stayed with me since I heard a grad school professor share an anecdote from early-career teaching. It refers to how even the best-designed activity or cool idea a teacher has can flop instantly in the classroom. When a teacher spends time on that activity or idea, they get mad. Mad teachers resent teaching students. Students resent mad teachers. No bueno.

Cool is not really something a teacher can control for, or at least if they try, they’re likely to fail. Sometimes students deem something that a teacher does cool, but it’s entirely up to them. Most often, though, students reject what is presented as cool, if only to defy and resist. “This game is stupid” is likely to anger a lot of teachers. The trick is to make the game stupid already.

That’s why we need silly.

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