Chants Of Sennaar: A Video Game Illustrating The Need For CI

When I first started playing Chants of Sennaar on Steam, I said “uh oh,” thinking it would be a game that suggested language learning was all about immersion and guessing. Luckily, I was wrong.

“Legend says that one day, a traveler will reunite the Peoples of the Tower who are unable to communicate with each other. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the myth of Babel.”

The basic gameplay is you moving about the world and clicking on things to interact with, like puzzles, or other humanoids, as you’re shown glyphs. The point is to learn the glyphs and progress throughout the narrative. While the game certainly has an inductive element to learning those glyphs, you eventually get what you need: comprehension. And it’s full comprehension, too, not just that “gist” stuff that only gets you so far. The game gives you comprehended input.

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